"I have no use for this blowtorch..."
That part was friggin' hilarious, man. I don't know if it was on purpose or not, but I nearly pissed myself.
This was a fine game - you didn't skimp on the drama, either. ;-)
Positives: This game was very well put-together in the sense that it had a specific beginning, middle and end (although a cliffhanger) that gave you a sense of satisfaction about it. I like sleuthy King's Quest kind of games, and I really enjoyed 'Trapped.'
But please try to be a little more subtle and clever in the sequel, eh? I mean, the convenient screwdriver in the car I could have lived with. Even the fact that she was somehow locked .. inside.. a car, I could live with. But the blowtorch thing just kind of ruined the 'resourceful heroine detective' thing for me. Also, I had my heart set on using that banana in someone's tailpipe rather than ... the less-than-intuitive way I used it.
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*VERY IMMENENT SPOILER*
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When you killed off the boyfriend, I don't know if this was done just for the hell of it or if it was meant as a serious event in the plot, but there was barely any character development with him before he died. I for one didn't really care, ya know?
Of course, it should definitely be said that all of this is just nit-picking, and that the positives far outweigh the negatives in this game. I tend to talk so much about the few things I would have done differently that it makes it sound like I didn't enjoy the game, which I did. So I say great job, and keep up the good work, mate.